


And, like in all good platformers, there's plenty to obstruct you on your collection quest.

Nodes aren't in every level, but they are always hidden away in difficult to reach places. The combination of the gravity and time manipulation mechanics allows for some cool platforming ideas - like using falling boxes as elevators. Yes, and with gravity comes momentum! Your objective is to traverse levels by jumping, falling and sliding to the exit. Just when you're getting the hang of this, the game introduces the other half of the puzzle mechanic - GRAVITY. The early levels cleverly introduce you to how your equipment works - showing you how your time-field manipulates floating objects and moving platforms. He then tasks you with collecting power nodes to help open up new areas of the station to explore. After filling you in on what's happened he will equip you with the 'Time Circle' a nifty device that restores time to nearby objects. Once again it's up to robots to save human-kind! Upon activation you'll quickly stumble upon the station's A.I. On top of that, the entire crew has disappeared! In the wake of this mishap the rescue droids are sent into action. Yes, a botched superluminal test has created a time stasis around the station which has left nearly everything frozen in time. The scientists aboard this station are on the verge of creating technologies that will allow humans to travel faster than light, but something goes terribly wrong! To counteract this, the final third of Superliminal trades the element of challenge for artistic merit to pick up those loose ends.Constant C is a futuristic puzzle platformer set on a space station orbiting the moon. The game is comprised of thematic sections, but it seems to play its trump cards immediately, as if out of excitement.Ĭhief among Superliminal’s issues is that it underplays its story in the first half of the game, and even when it explains the world around you, it’s at the wrong points of gameplay, when you’re engrossed in its clever puzzles. It’s a simple case of pacing: while the puzzles are often clever, they’re not as plentiful, nor do they push the established mechanics further than those opening stages did. Sadly, for all its highs, Superliminal seems to lose its way in its second half. Superliminal also has the honor of creating one of the most atmospheric “horror” sections I’ve enjoyed in a game for a long time: one that played out in a way I simply never expected, but one that’s testament to Shih’s carefully curated universe. Corridors may look navigable until you get closer, when you realize you’ve been duped by anamorphosis puzzles are regularly ridiculous to the point of laughter even the loading screens raise a smile in a way that the story, and the narration, never quite achieve. This comedy is one of Superliminal’s key strengths. You’ll find an odd pattern, which when lined up, creates a new object or path in another area, items endlessly duplicate, adding a surprisingly well-executed idea that incorporates a genuine level of humor. In its first half, the game has a consistent habit of stumping you, especially when it introduces a new ability to play with. Superliminal's flagship forced perspective element is superbly executed.
